![]() A device that solves these problems is presented and discussed. ![]() These problems can be resolved by collecting more information and integrating it in a computer interface that is, by adding relevant sensors in addition to the basic electrodermal resistance reading to untangle (1) body resistance (2) skin resistance (3) grip movements other (4) factors affecting the neural processing for regulation of the body. Protocols and transcription of subject responses were recorded on separate documents, forcing constant shifts of attention between scripts, electrodermal measuring devices and of observations and subject responses. Electrodermal response traditionally have been labor intensive. ![]() Electrodermal response meters have gone through continual improvements to better measure these nervous responses, but still fall short of the capabilities of today's technology. This paper reviews the history of designs a particular branch of affective technologies that acquire electrodermal response readings from human subjects. ![]() Steady improvements in technologies that measure human emotional response offer new possibilities for making computer games more immersive. ![]()
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